Alexander Basil Kittler
Technical Gameplay Designer | Systems Designer | Producer
Objective
I am an experienced developer with more than ten years of experience in multiplatform software development. I have seven years of experience working with Unreal Engine. I am currently seeking technical engineering work in a team-oriented environment. Throughout my career, I have had a specialty in incubating new projects and ideas. I have always enjoyed navigating the design journey with a passionate team by my side.
Expertise
Gameplay design | Prototyping | System architecture | Project management | Campaign management | Sprint management planning | Tool building | Level Design | Nondestructive Material design | Technical Art | Play Testing | UX research and testing | Wireframing
EDUCATION
MFA | SCAD 2025-2027
ITGM | Programming
Interactive Game Design student focusing in
game programming and technical art,
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BFA | SCAD 2018-2022
ITGM | Programming | Game UX
Summa Cum Laude
Interactive Game Design student focusing in
game programming and technical art,
Minoring in Game UX
SKILLS
Coding
Management
Engine
UX Design
Materials
Modeling
Marketing
C++ | Python | Java | Node | JS | PHP
Agile | Kanban | Scrum | Jira
Unreal | Unity
Prototyping | Research | Testing
Sub. Designer | Sub. Painter | Mixer
Maya | Blender
SEO | PPC
Contact
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS