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Alexander Basil Kittler

Technical Gameplay Designer | Systems Designer | Producer

Objective

I am an experienced developer with more than ten years of experience in multiplatform software development. I have seven years of experience working with Unreal Engine. I am currently seeking technical engineering work in a team-oriented environment. Throughout my career, I have had a specialty in incubating new projects and ideas. I have always enjoyed navigating the design journey with a passionate team by my side.

Expertise

Gameplay design | Prototyping | System architecture | Project management | Campaign management | Sprint management planning | Tool building | Level Design | Nondestructive Material design | Technical Art | Play Testing | UX research and testing | Wireframing

EDUCATION

MFA | SCAD 2025-2027

ITGM | Programming 
Interactive Game Design student focusing in 
game programming and technical art,

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BFA | SCAD 2018-2022

ITGM | Programming | Game UX
Summa Cum Laude 
Interactive Game Design student focusing in 
game programming and technical art,
Minoring in Game UX

SKILLS

Coding 

Management

Engine

UX Design

Materials

Modeling

Marketing

C++ | Python | Java | Node | JS | PHP

Agile | Kanban | Scrum | Jira 

Unreal | Unity

Prototyping | Research | Testing

Sub. Designer | Sub. Painter | Mixer

Maya | Blender

SEO | PPC

Contact

Contact

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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